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  07-January-2012 
Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.



 
   
  07-January-2012 
Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.



 
 3 - SimBionic Browse Website open in new window
   
  07-January-2012 
An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.



 
   
  07-January-2012 
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.



 
   
  07-January-2012 
Review of research and implementations in Backgammon, Othello, soccer, and other games.



 
 6 - Logistello Browse Website open in new window
   
  07-January-2012 
Othello program written by Michael Buro. Publications, game records.



 
   
  07-January-2012 
Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.



 
   
  07-January-2012 
Information about some research on Computer Games and Artificial Intelligence in academia.



 
   
  07-January-2012 
IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.



 
   
  07-January-2012 
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.


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